Georgi Kostov
Senior Unity Developer | Game Designer | Educator
Linz, Austria
Profile
Senior Unity developer and game designer with 10+ years of experience delivering interactive products, games, simulations, and XR experiences from concept through release. Strong across Unity and C# engineering, architecture, UX, prototyping, performance optimization, and cross-device QA. Experienced in technical collaboration, code review, mentoring, and translating complex requirements into clear, maintainable experiences.
- Unity and C#
- XR and Mixed Reality
- Game and Interaction Design
- Architecture and Code Quality
- Performance and Device QA
- Mentoring and Teaching
- Applied AI Workflows
Experience
Senior Unity Developer
2025 - PresentNXRT
- Design and implement new HeroShow features in Unity and C#, collaborating closely with the development team.
- Review pull requests and reinforce clean, maintainable code through code reviews, documentation, and shared engineering practices.
- Improve stability and performance through profiling, bug fixing, platform-specific optimization, and QA across tablets, XR headsets, and other target devices.
Senior Unity Developer
2023 - 2024Ocean Maps
- Developed and maintained Unity and C# features for interactive 3D products, contributing to architecture and long-term codebase quality.
- Owned UX and interface design for new tools, translated product needs into technical concepts, and supported junior developers.
- Coordinated project organization and maintained specifications and software documentation in ClickUp.
Part-time Lecturer and Unity Workshop Lead
2023 - PresentUniversity of Applied Sciences Upper Austria | University of Art and Design Linz
- Teach game design with purpose, mixed reality, location-based technologies, and practical Unity development.
- Guide student teams from research and concept development to playable prototypes, reviews, and final presentations.
Unity Developer
2022 - 2023Trackbar
- Embedded a Unity module in a Flutter application to visualize real-time workout curves from a custom tracking sensor.
- Designed game concepts and interaction ideas to expand the product's feature set and user engagement.
Unity Game Developer
2015 - 2022Playful Interactive Environments
- Led strategy and simulation game development from concept to publication using Unity and C#.
- Integrated AR, VR, mapping, tracking, and networking technologies including ARKit, ARCore, Vuforia, Mapbox, SteamVR, MRTK, UNET, and Mirror.
- Contributed to applied game research, created audiovisual assets, and mentored student projects.
Earlier Media Production Experience
2011 - 2015redaktion24.de | V4 GmbH
- Produced and edited digital video, motion graphics, and visual effects, building a strong foundation in audiovisual storytelling and production workflows.
Technical Skills
Engineering
Unity, C#, architecture, clean code, code review, Git, debugging, profiling, performance optimization
XR and Platforms
AR, VR, mixed reality, Meta Quest/Oculus, ARKit, ARCore, MRTK, SteamVR, Vuforia, tablets and mobile
Product and Delivery
Game design, UX/UI, prototyping, interaction design, device QA, documentation, mentoring, applied AI workflows
Education
M.Sc. Game and Interactive Media Design
2013 - 2015University of Applied Sciences Upper Austria
B.Eng. Audiovisual Media
2009 - 2013Stuttgart Media University
Languages
- Bulgarian: Native
- English: Full professional proficiency
- German: Full professional proficiency
Selected Publications
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation
CHI PLAY, 2017
City Makers: Insights on the Development of a Serious Game to Support Collective Reflection and Knowledge Transfer
International Journal of E-Planning Research, 2017
Singularity: Designing a Cooperative Mixed Reality Game for a Co-located Setting
DiGRA/FDG, 2016