Since 2015, I have worked on games and simulations across XR, education, climate change, agriculture, logistics, digital twins, city planning, sport, health and civil courage. I am a senior Unity developer with experience across every stage of development—concept, design, programming, UX, graphics, publishing and analytics. I also lecture and mentor several student projects each year.
Featured work
Storykept
A voice-first family archive for preserving personal stories across generations.
Local discovery · DataOkolo
A reliable map for finding nearby events without searching dozens of sources.
Creative tool · Three.jsPaint Clouds
A calm creative studio where gestures become living, shareable clouds.
Outside work, I enjoy traveling, cycling, hiking, swimming, games and film criticism—interests that regularly find their way back into my projects.
Professional Timeline
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since 2025
Senior Unity Developer
NXRT
- Design and implement new HeroShow features in Unity and C#, working closely with the development team.
- Review pull requests and support clean, maintainable code through code reviews, documentation, and shared engineering practices.
- Improve stability and performance through profiling, bug fixing, platform-specific optimization, and QA across tablets, XR headsets, and other target devices.
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2023-2024
Senior Unity Developer
Ocean Maps
- Develop new features, plan architecture, and maintain the codebase.
- Responsible for UX and interface design, conceptualizing tools, and managing junior developers.
- Oversee project organization and software documentation in ClickUp.
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2022 - 2023
Unity Developer
Trackbar
- Built a Unity widget within a Flutter app to visualize workout curves.
- Designed innovative game concepts to expand app features.
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2015 - 2022
Unity Game Developer
Playful Interactive Environments
- Led the development of strategy and simulation games from concept to publication using Unity3D and C#.
- Integrated advanced AR/VR technologies like Mapbox, Vuforia, ARKit, ARCore, Oculus, SteamVR, and MRTK.
- Conducted game development research and mentored students on various projects.
Teaching
I teach courses on games with a purpose, mixed reality and location-based technologies at the University of Applied Sciences Upper Austria, Campus Hagenberg. The courses include a theoretical component, where core concepts from XR and game design are explored, and a practical component, where students develop projects throughout the semester under my mentorship. I also lead a making games with Unity workshop for the Master’s program in Interface Cultures at the University of Art and Design Linz.